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John Constantine can teach you about magic. ([info]_constantine_) wrote,
@ 2030-04-06 15:21:00

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John Constantine
Hellblazer / Vertigo/DC comics

General Info
PRONOUNS. he/him
SPECIES. human
AGE/DOB. 37, May 10th
BIRTHPLACE. Liverpool, UK
OCCUPATION. Con man, occult detective, magician

Canon Info
CONTENT WARNINGS. child abuse, child death, normal death, severe depression, psychosis and mental health issues, suicidal ideation, self worth issues, alcohol abuse, serious diseases, this man is an idiot who makes very bad decisions pretty much all the time

MEDIUM. Comics!
CANON POINT. Tiny bit AU, I'm doing a combined amalgamation of John's canons (with a hellblazer cut off at around issue 215) because comic books reboot a lot and it's confusing and I wanna use it all, okay. Also Hellblazer inexplicably moves in real time, and I don't wanna play him as 60+
ALTERNATES. Maybe, talk to me
PLAYED BY. Matt Ryan
CONTACT. Here

CREEPYPASTA. [ I understand. ]

Personality
John’s complicated. And frankly, he likes being complicated. There’s nothing more boring than transparent mediocrity and so it’s something he avoids at all costs. Luckily, given the life he’s lead so far, it’s not particularly difficult to avoid.

John Constantine is most easily described as a bastard. By pretty much everyone, himself included. And that’s a pretty fair first assumption — he is, without a doubt, a man who can be greedy and incredibly self-serving. He plays his life out like it’s a long-con and will choose to fuck someone else over time and time again if it serves his own health and best interests. He’s occasionally prickly and he believes firmly in his right to be untrusting upon first meeting and in telling people to fuck right on off if he thinks they deserve it.

He’s also incredibly charismatic. Maybe he was born with it, or maybe it’s maybelline just his magical aura at play (or both) but despite his very obvious flaws, people tend to just like Constantine. He’s got a sense of of humor and a fun, dangerously mysterious spark about him that makes people just want to be around him. He’s aware of it. He likes it. Sometimes, sadly, he uses that to his advantage.

While John would describe himself as a realist (and a cynic — but he’s pretty positive that’s the same thing so long as you’re smart enough to realize it), he’s also a humanist. He genuinely loves people — enough to try and be a champion and hero for them. It’s just a generally unfortunate thing for him that his own luck doesn’t play out as well for others as it does himself and everyone he seems to get close to ends up meeting a fate that they just don’t deserve.

Watching his friends and loved ones die bloody and cursing his name isn’t something that does wonders for his outlook on life, and even if he never outwardly admits it, its worn on him over the years. He’s scarred, and there are marks and stains on his soul that he knows he’ll never, ever be able to wash away. John struggles heavily with his mental health, particularly debilitating depression and he doesn't think that it's something he'll ever fully be able to get under control, not with the life he leads.

John grew up hard, because he had to. With an abusive, alcoholic father who was fully at fault for his mothers' death, he learned early that there was just no sense in being innocent or vulnerable (so much so, that his very first planned act of magic was to lock those things away from himself in a box). That doesn’t mean he isn’t occasionally (possibly stupidly) hopeful. No matter how much he wants to keep himself locked away from his feelings, John genuinely wants to make friends and connections with people, even though he realises it's probably a bad idea for everyone involved.

He’s also a thrill seeker. John lives for, above all else, a sense of danger and excitement. It’s probably the worst thing about him - his absolute greatest downfall. It’s the reason he’s always in a mess and a bind, the reason that all that trouble and death follows him around. He can’t stop himself from doing stupid, dangerous things. He knows, he’s tried. It didn’t end well.

History
Hellblazer History
Constantine The Hellblazer breakdown

TV TROPES
The Con Man Charismatic to almost a fault, John Constantine is able to charm his way into the hearts and minds of many. And he takes advantage of this more often than a fraudulent voter who believes in the Early and Often outlook. John is not above theft, trickery, cheating, hustling, or anything in between.

Rules Lawyer Knowing how magic, the supernatural, and all occult things work is pretty much John's superpower. His ability to fight back against those things depends heavily on knowing how they operate and how to find weaknesses and loopholes. By knowing the rules and how to break the rules, John Constantine can find a way to be Crazy Prepared enough to take on God, the Devil and literally anything in between. His major troubles come from going up against things that don't have rules. Usually people.

Casual Kink + Anything that moves John isn't picky, he likes pretty people and he has a very strong preference for them being in charge, and he isn't shy about saying what he wants. John's very nature is one where he (thinks he) has a better time with one-off relationships, and he isn't opposed to paying, either.

Manipulative Bastard and Magnificent Bastard in equal measure. John is smooth, savvy, charismatic, and makes life look easy -- but only because he's studied the hell out of it first to make sure he gets what he wants out of it. While he generally tries for good results for everyone deserving of them in any particular situation, he's also very, very guilty of considering himself the most deserving.

Tragic Hero For all his ability to make his own luck, John still somehow manages to be tragically unlucky. Even when he wins, it doesn't really feel like it. He's always losing something, whether it be a little piece of himself, a friend or a lover. His own hubris makes him doomed to fail.

Headcanons + Facts
1. He knows what you're thinking, and you're absolutely wrong. It's Con-stan-tine not Con-stan-teen. Tine. It Rhymes with Fine. Please get it right.

2. Despite his very punk aesthetic, John has one singular tattoo: the silhouette of a pine tree on his left ass cheek. Thanks, Swamp Thing.
He isn't opposed to more tattoos or even piercings, he's just... never gotten around to it, weirdly.

3. John hates driving and will do most everything in his power to avoid it. He's very good at begging rides off of people even at odd and unfair hours of the night. He has not driven once since the invention of Uber.

4. No one hates John Constantine more than than John Constantine. Seriously. You can't even compete, do not try. Or do? Because John is super competitive and ready to win.

5. John tends to be cagey with most about everything and will happily lead any and all conversations away from himself. He's pretty masterful at this, and just comes across looking like a very good conversationalist!

6. John loves music, and is knowledgable about most punk, rock and metal bands. He can go off the beaten path with other genres, but is less likely to be a savant and more of a tourist there. Pop has it's place, but it's not usually in his heart.

7. Don't let this man into a kitchen. If it doesn't have instructions on a box, it's likely he can't do it. Nor does he have any particular interest in learning.

8. John is weirdly competitive and that trait shows up in just... really stupid ways sometimes. He's sorry in advance for the fact that he will always feel like he needs to have the last word in conversations, and therefore will not know hot to stop responding on Network threads.

9. Happily answers to either his first or last name, and kind of has no real preference for which he'd rather be called. Will also happily answer to Johnny, Scouse, Bastard or Hot Stuff.

10. John's considers himself a blue-collar sort of guy. He's pretty happy to ruin the lives of the rich and affluent just because they deserve to be knocked down a few pegs. It's nothing personal, the 1% just needs to be drawn and quartered, is all.

11. John’s just the sort of guy who makes it a point to know everyone, every thing, every secret. He’s the guy to go to if you want knowledge, answers or advice. If you’re willing to trade more knowledge or favors in return.

12. Constantine’s a weird mix of extrovert and antisocial. He loves people as much as he hates being bothered. So often times, he’ll be out and about and find it within himself to complain the entire time while he enjoys himself. It’s incredibly contrary and there’s no trying to explain it, it’s just… it’s how he is.

13. Will fuck around. Will find out.

GAME ENTRY. The irony here, is that John ended up in Dunwich on a perfectly normal sort of night. Which isn't something that he normally even has. It would have made more sense if he'd opened up a door to hell, or summoned up a demon in a mess of mist and smoke, and ended up here instead. But that wasn't the case. He was simply just ... taking a walk to the nearest convenience store in the middle of a damp, foggy night and let himself be entirely too curious about a bit of mist that looked thicker than it ought to have.

That's just his luck, isn't it?

SECRETS & FEARS
SECRET: HE'S HAUNTED BY GHOSTS. John isn't really a good person, and he's been known to do bad things. Outwardly, he comes across as a man who gets over it -- he doesn't. Ever. Every decision he's made sits on his shoulders and it doesn't matter which way he turns, there's a dead person in his sights -- one that he's killed them. Each and every one.

FEAR: HIMSELF John's pretty sure at this point he just can't be stopped by outside forces, because God and Hell have certainly both tried. He's positive that he's going to be his own end one day, one way or another.

ROCK BOTTOM PROBABLY HAS MORE LEVELS. John suffers with his mental health in a pretty big way, and he's hit rock bottom on more than one occasion. Every time it feels a little lower than the last, and he's frankly always a little bit worried about just how far down that rabbit hole he can go before it won't be possibly to crawl his way back up again.

NIHILISM. John worries that some day he's going to lose the ability to care about or find meaning in anything at all, and that'll be the day everything goes to hell in a bad way.

NO TALKING. John fears coming across the inability to talk. So much of his survival has depended on his ability to sweet talk and cajole his way out of situations -- with spells and without. The inability to talk would hamper him terribly.

A COMPLICATION Being in Dunwich will mean that John is stuck in a way he's never really been before. Even if he was centrally located in London before this, he's always been able to wander away, to cool down somewhere else if he needs to. Being in one place will force him to reconsider his usual methods of play -- cheating, lying and fucking people over for his own benefit will not do him well in such a small community. Personal growth? In this economy?

Skills and abilities
Honestly, the wiki probably does it better, but:
SKILL. Manipulation. More than magic, John's strength lies in learning magic, in knowing his enemies, and using his learnings to come out on top. He's quick on his feet and has the ability to be very adaptive to a situation when he needs to be, but he does his very best work when he's got time to properly prepare for it.

SKILL. John's got the gift of gab! Sort of. He's charismatic in a way that makes him friends easily, even if he can't seem to keep them. But even when people are kind of just on the fence about him, or even actively dislike him... he still manages to be able to persuade them to help him out when he needs it.

NEGATIVE SKILL. Finding Trouble. Why can't he stop??

ABILITY/POWERS.
Note: John's powerful. There's no denying that. Fortunately, beyond what he considers to be the parlor tricks, he next to never bothers using the powers or skills he has, preferring infinitely to use his cunning and scheming to solve nearly all of his problems. So, even though he can do this stuff, chances are he never actually will.

Synchronicity Wave Traveling: This is John’s signature magic. It’s instinctual rather than something he chooses to do. It basically slightly warps reality in order to for him to make his own luck. It makes him extraordinarily lucky at things like games of chance, allows him the ability avoid and escape harm, to meet the right kind of people to help him solve a problem, and to reshape fights as they're happening.
"Stage Magic" Sleight of Hand / Hypnosis / Escapology
Magic circles/wards basically, sigils and protection magic - most notable is his magical fuck off circle.
Tainted Demon Blood He’s got some demon in his blood. It helps him heal faster than an average human and has made him age slower. He’s not immortal, but he’ll last a good long time so long as nothing kills him first. He's also poisonous to vampires? Sorry guys.
Divination He can use a pendulum and map to find the location of a magical disturbance
Demon Summoning self explanatory, usually never works to his advantage, if he's being honest.
Black Magic Cursing Varies. It is never, ever nice.
Occlumency Mind Control + Memory Altering
Necromancy Raise the dead as Ghosts. He's really not a fan of this one.
Exorcism Although the Pope probably hasn't approved of him.
Illusion He can make things or himself appear as something or someone else.
Pyrokinesis He can create fires or hellfires. Frankly, it's just an easier way to light cigarettes.
Witchy shit Just the in betweens, really. Party tricks. Refills on drinks! Dry cleaning this shirt! You know. The important stuff.

Special Items
TRENCH COAT. It's lucky, and a little bit magic! It's got deep pockets! He's wearing it.
CHALK. It's just normal chalk, that he's spelled to not break or run out. Never know when you need chalk.
CIGARETTES. Silk cut. Mostly full pack, a little bit crinkled. Will not last long.



OOC. NAME. Frost PRONOUNS. she/they TZ. cst
CDJ. [info]frostnfurious


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