Selina Kyle ⇆ Catwoman (![]() @ 2013-08-07 21:29:00 |
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Entry tags: | application |
player. NAME: Deb FORM OF CONTACT: AIM, Contact post EXAMPLES: Selina @ New Alliance Selina @ New Alliance (Action) character. NAME: Selina Kyle AGE: 31 FANDOM: DC Comics CANON POINT: Post Catwoman V3 # 84 PB: Eva Green ![]() PERSONALITY: Sarcastic and harsh by nature she's never one to back away from a good battle of wits, Selina detests being outsmarted. She's likely to be horribly abrasive to most people she meets but can soften on further friendship. She's naturally mistrusting and doesn't like to get close to people unless she can depend on them, or if they depend on her. Her barriers have been built up so far that she's a tough cookie to crack. If you want her friendship you really have to work on it. Emotionally, Selina demands more than she gives. Cool, calm and collected to the outside world she doesn't betray much. She has a distinct venerability that she tries to hide from those around her fearing in some ways that they make think less of her because of her softness in some situations. Selina has always had to be hard, she doesn't see a reason to stop. Thanks to the riches she's stolen in the past and some wise investments she doesn't rely on anyone for anything any more, her independence is very important. Selina rarely betrays herself when it comes to love, she's only really been in love with one person but can't really admit it to herself. Love is something for normal people, not for those who scour the rooftops of Gotham at night looking for trouble. She doesn't have the time or the patience to belong to another and she certainly couldn't commit to anyone – that's what she tells herself anyway. She's learnt to avoid relationships, although she finds practising this harder than she thought it would be. She tends to think of the city as her one true love - it helps. When it comes to truth and justice, things are just as complicated. Selina exists entirely in a world of greys. She hates to kill, but has killed in the past and sees no problem with stealing vast amounts from the wealthy – But she often gives away her takings to Gotham's poorest, protecting those on the street and placing them above her own greed. Selina has an attraction to anything shiny, luxurious, or just that little bit special. Her second life as a Gotham socialite allows her move with circles she could only dream of when she was growing up in the East End. She blends in well to that world, living in style and enjoying the money she's gotten for herself. Catwoman made Selina Kyle rich and she emerged into Gotham's elite social playground and a young and beautiful lady of leisure. Nothing out of the ordinary, just another trust funder. She sees her alternative lifestyle as something of a guilty pleasure. She may seem carefree to those who only know her as Selina, but underneath there's inner turmoil. Although she loves her life, she realises that it won't last forever, and that truly she doesn't belong among the mansions, benefits and millionaires that surround her. Underneath it all, she's just another street rat - or cat - masquerading as a pampered princess. Eventually, something has to give, she's just waiting for it all to fall apart. HISTORY: Just who is Selina Kyle? That's the thing about Selina, you just never know...unless she wants you to. And cats are capricious with whom they keep company. Selina prefers anonymity. Growing up on the wrong side of the tracks after loosing everyone she ever loved, she had to do some unsavoury things to survive. Prideful and private, Selina is a work in progress, adapting to adversity. And Catwoman? Well, having to keep a secret identity is contingent upon keeping it a secret. That's one bit of information she'll keep hidden. Aside from a few friends and lovers, Selina and Catwoman are two different women moving in different worlds. And that suits them both fine. Because when those two worlds collide somebody almost always gets hurt – or worse. Some people are born with everything. Loving parents, a warm atmosphere to prosper and grow. Selina Kyle wasn't lucky enough to be one of those people. Born to an alcoholic father and mother who simply couldn't cope, Selina was orphaned with her sister at a young age. She leaned to live life the only way she knew, on the edge, taking risks and never giving in. Selina's upbringing played a huge role in forming her personality. She was raised in poverty and in an atmosphere of fear and uncertainty. From the first she was made to feel guilty and inferior, primarily by her father who's anger control issues were overwhelming him due to his addiction. Seeing both of her parents die would surely have torn apart a weaker person. But somehow these bitter experiences made Selina stronger and more determined to escape destitution and misery. Selina Kyle was never destined to be normal. She was predisposed to be entirely remarkable. Even as a young girl growing up she excelled at things that a thirteen year old girl shouldn't even be thinking about. Fighting, stealing, blackmail. In some ways she was made overconfident by her remarkable ability to get whatever she wanted from a young age. Not by being cute, by taking it, taking it because no one would ever just give her anything, it was never that easy. But along with the talent came a strange sense of justice. Selina couldn't bare to see anyone mistreated or pushed down like she had been. She beat on bullies and was thrown out of her Juvenile hall by the warden when she discovered he was fiddling the books. Left to drown in a sack, that's when the Catwoman emerged. The will to survive, the need to be the best. Her hard life inspired her to help others, and most importantly, help herself. Selina's life after the escape was just as tough. She spent her days training as a pick pocket but soon graduated into the ranks of the street walkers that haunted Gotham City at night. Instead of letting it overcome her she used her place among the girls to keep an eye on how they were treated providing a friendly face and support system for the younger ones. But after seeing Batman take to the night she was inspired to take her life into her own hands once more and left the grime behind, pledging to better herself by whatever means. So far her adventures have taken her far and away from anything she could have imagined. Travelling across the world stealing priceless pieces of art and jewels, working with and against those she has loved. A bitter-sweet reunion with her family only to have them torn away again at the hands of one of Gotham's worst criminal minds, Selina is constantly playing with fire and she knows it. She always manages to fall back into her old life, a life of crime – no matter how much she tries to escape it, it's in her blood. She lives and tries to better herself for those around her. Her friendships with Holly Robinson, Slam Bradley and Leslie Thompkins have kept her going through thick and thin. Her love for a man she can never quite understand keeps her wanting to become a better person. As much as Batman tries to convince her she is a good person, and she often shows herself to be so, she bucks against it, unwilling to fight her nature and determined to be the Yin to his Yang. On the other hand she has helped The Bat several times in his endeavours and rarely agrees to work with any of Gotham's villains preferring to work alone. It's hard to ignore that he's a massive influence in her life, as much as she'd hate to admit it. He counters her at every turn, but honestly? - She wouldn't have it any other way. What's a little fun without a few twists and turns? And where would Selina Kyle be without Bruce Wayne? SKILLS/ABILITIES: Selina stands around 5'4 in her stocking feet, with jet black hair and startling green eyes she is the epitome of the classic femme fatale, curves all all the right places with a seductive ruby red smile that never fails to snare it's intended target. She favours the vintage look, dressing to impress at any opportunity. Many would describe her as a vamp and she would have no argument with that. She's a master of seduction, using her sexuality as a draw, often trapping her intended target and fooling them with simply a sly wink and twitch of her lips. When she's working she cuts a slightly different figure, clad head to toe in black leather infused with a kevlar weave with red tinted goggles that hide her eyes and allow her to see in the dark, she blends into the night perfectly - as her alias would suggest. As slight and secretive as she is, Catwoman is never without her 12 foot cat o'nine tails whip, each tip weighted with a sharp steel claw. Selina was trained by the Armless Master in martial arts and by Wildcat in boxing and street-fighting. She is a dangerous, clever and resourceful fighter, known for precise, agile attacks and speedy getaways. Her formidable hand-to-hand combat skills are augmented by her cat-like speed, reflexes, balance, and flexibility. Catwoman has also mastered Dragon Style Kung Fu and Karate. Fittingly, Catwoman is a master thief possessed of unsurpassed stealth and cunning. An expert at both low- and high-tech heists, she is Gotham City's finest cat-burglar. Weaknesses Physical: At the end of the day, Selina is human and 100% fallable. She doesn't have any hidden abilities and everything she knows and ingrained into her through tough training and regimented routines. If injured she will suffer and heal as normally as anyone else. Psychological: As much as she'd deny it, Selina's past has tainted her more than she'd ever admit. She struggles to trust others and suffers from a lack of empathy that can sometimes cause her to stumble with others and forming relationships. The loss of her daughter has also left a gaping hole in her life and though she knows that giving Helena up was the only way forward and the only way to keep her daughter safe she still suffers from nightmares of the day she had to give her up. INVENTORY: 1 X Black leather catsuit infused with a kevlar weave, with hood attachment 1 X Pair of black hard wearing boots 1 X Flick knife 1 X Pair of night vision goggles (One lens broken) 1 x Cat o'ninetails whip, fire damaged 1 X Backpack - Inside: 4 Flares, 1 Lock picking kit, 1 bag of replica diamonds, 2 smoke bombs. WHERE DO YOU SEE THIS CHARACTER GOING? Selina will be a new arrival, coming to the environment unprepared and alone. I imagine her wandering, not really knowing what to do with herself for a while, perhaps tagging along with the first person she comes across until she meets a more reliable and known face. She may be tough and hardened but at heart she's more of a pampered pussy cat than she'd care to admit to anyone. Selina had become accustomed to the finer things in life and the lack of them will certainly hit her hard. She may also struggle trying to find a purpose in The Dustlands, her talents wasted in a world where one would imagine there wouldn't be much worth stealing - it would be nice to see her grow and overcome some of her compulsions, dealing with harsh and barren realities in a place where a warm bubble bath isn't an everyday occurrence. As far as plotting and RP goes, I'm excited to play her with characters from other fandoms. She has a natural motherly instinct which would drive her to care for younger characters as much as she might not want too. Also, if anyone is going to break into the sphere - or at least attempt it - it's going to be her! As a writer I haven't played in a pan fandom game in forever so Id be really throwing my all into interacting as much as possible with characters she may never had encountered before! |