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The Sharpest Lives CDJ ([info]sharpest_lives_) wrote,
@ 2025-05-04 15:04:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:fandom: pokémon, writer: fun things: pokémon

Pokémon Type Effectiveness

POKÉMON TYPE VS. MOVE TYPE
Pokémon, just as their base biology, can have up to two types.

If they are capable of Terastallization, they may have up to three (called a Tera Type) and that Tera-type may reflect their regular type or have a different type from their own entirely.

However, most people don't readily have access to Terastallization, and getting that certification involves going to Paldea and completing some tests to get it. You can't just waltz in and get a Tera Orb.

But I'm getting ahead of myself.

A Pokémon's type(s) is/are both the same and... not the same as move-types.

You can have a Pokémon that's a water type, who's weak against grass-type moves. And now it needs coverage against those grass types. So you teach that water-type Pokémon a poison-type move like Gunk Shot or Toxic, and now a grass-type Pokémon would be 2x weak against that move, because grass is weak to poison.

If a poison-type Pokémon uses a move that isn't strong against grass types, that grass-type doesn't automatically become weaker to that move just because a poison-type Pokémon is wielding it against them. A normal-type Pokémon can still be hit by a ghost-type, so long as that ghost-type Pokémon is using a move that isn't ghost-type.

Why? Because they are immune to each other.

On the other end of the spectrum, however, we have Pokémon that are quadruply damaged by a move because both their types are weak to that single move type. And that damage becomes even worse with STAB (Same Type Attack Bonus).

Pokémon may have up to two moves, but moves are one of the types listed below, with the addition of being either physical, special, or a status move.

Whether or not your attack does a lot of damage depends on several factors. Are you getting STAB? Is your opponent weak to that move type? Was it a critical hit? Is the attack physical or special? Is your Pokémon slower or faster than theirs and was your move a "priority move"?

These are all things way too convoluted to go into here, but they all affect how powerful (or not) your attack is.

It also depends on the other guy; what are their stats? Do they have enough of regular or special defense built up to withstand that particular hit? Do they have a generous health pool?

STAB / SAME TYPE ATTACK BONUS
This means if your Pokémon uses a move type that matches one of their types, that move will become 1.5x more effective.

Basic Single Type Effectiveness:
2x: Single-type, super-effective (single type, 2x weak to that move type) / STAB 3X
1x: Single-type, normal effectiveness (single type, takes normal damage from move type) / STAB 1.5X
½x: Single-type, slight effectiveness (single type, takes ½ damage from move type) / STAB ¾X
¼x: Single-type, not very effective (single type, takes ¼ damage from move type) / STAB ⅜X

Basic Dual Type Effectiveness:
4x: Dual-type, super-effective (both types 2x weak to that move type) / STAB 6X
2x: Dual-type, normal effectiveness (both types take normal damage from move type) / STAB 3X
1x: Dual-type, normal effectiveness (both types take ½ damage from move type) / STAB 1½X
½x: Dual-type, not very effective (both types take ¼ damage from move type) / STAB ¾X

0x: No effect / "It doesn't effect..." (One of the types is immune to one of the attacker's types, like another fire type with the right ability or a normal or ghost-type pokemon being immune to each other's move types.)

At a glance, the dropdowns below will tell you which dual-type pairings are doubly-weak against each of the single move types listed below. However, some of these dual-types are only used by certain Pokémon, or not used at all. That list can be found here, and there's an additional dual-type effectiveness chart here that will tell you which Pokémon belong to certain dual-types.

NORMAL
Normal-type moves are not 2x effective against anything.
Normal-type moves also do not affect anything with a ghost-type.
Normal-type Pokémon are 2x weaker against fighting-type moves.
FIRE
  • Grass/Ice
  • Grass/Bug
  • Grass/Steel
  • Bug/Ice
  • Bug/Steel
  • Ice/Steel
WATER
  • Fire/Ground
  • Ground/Rock
  • Rock/Fire
ELECTRIC
  • Water/Flying
Important Note
Electric-type moves have no effect against ground-type Pokémon.
GRASS
  • Water/Ground
  • Water/Rock
  • Ground/Rock
Important Note
Grass-type moves can be quite effective against Ghost-types, despite not being listed as a weakness. Ghosts are associated with dark energy and some people use plants to "cleanse the energy" of their home - like the indigenous practice of using herbs to smudge one's house.
ICE
  • Grass/Ground
  • Grass/Flying
  • Grass/Dragon
  • Ground/Flying
  • Ground/Dragon
  • Flying/Dragon
FIGHTING
  • Normal/Ice
  • Normal/Rock
  • Normal/Dark
  • Normal/Steel
  • Ice/Rock
  • Ice/Dark
  • Ice/Steel
  • Rock/Dark
  • Rock/Steel
  • Dark/Steel
Important Note
Fighting-type moves have no effect on ghost-type Pokémon.
POISON
  • Grass/Fairy
Important Note
Poison-type Pokémon can take poison-type move damage but do not become poisoned, themselves. They are quasi-immune to poisoning.

Poison-type moves have no effect on steel-type Pokémon - except in the case where a Poison-type Pokémon has the ability Corrosion, which allows them to poison other Poison-types and Steel-types.

GROUND
  • Fire/Electric
  • Fire/Poison
  • Fire/Rock
  • Fire/Steel
  • Electric/Poison
  • Electric/Rock
  • Electric/Steel
  • Poison/Rock
  • Poison/Steel
  • Rock/Steel
Important Note
Ground-type moves generally have no effect on Flying-type Pokémon or those with the ability Levitate. Generally a Pokémon has to be off the ground in some way for a ground-type move to not affect them but there are some situations where a ground-type move absolutely can hit a flying-type or otherwise "levitating/lifted" Pokémon.
FLYING
  • Grass/Fighting
  • Grass/Bug
  • Fighting/Bug
PSYCHIC
  • Fighting/Poison
Important Note
Psychic-type moves have no effect on Dark-type Pokémon.
BUG
  • Grass/Psychic
  • Grass/Dark
  • Psychic/Dark
ROCK
  • Fire/Ice
  • Fire/Flying
  • Fire/Bug
  • Ice/Flying
  • Ice/Bug
  • Flying/Bug
GHOST
  • Ghost/Psychic
Important Note
Ghost-type moves have no effect on Normal-type Pokémon.
DRAGON
Dragon-type moves are only 2x strong against its own type, so there are no dual types where dragon-type moves are doing "quadruple" damage.

Dragon-type moves also do no damage against fairy-type Pokémon.

DARK
  • Ghost/Psychic
Important Note
Dark-type Pokémon are immune to psychic-type attacks.
STEEL
  • Ice/Rock
  • Ice/Fairy (Alolan Ninetales is the only one)
  • Rock/Fairy
FAIRY
  • Fighting/Dragon
  • Fighting/Dark
  • Dragon/Dark


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