Egyptian Deity Physiology: User can draw power and abilities connected to the Gods of ancient Egypt. Note that one of the features of Egyptian deities is their tendency to merge together and thus be worshiped as a single entity, Amun-Ra is one of the most popular mergings.
Dark Arts:User can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic per se, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state. Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.
Absolute Condition:User has supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other members of their species, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute level.
Absolute Immortality: The user possesses absolute immortality, is unable to die, age, get sick, or be permanently wounded, is absolutely self-sustained, and as the user's mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely deleted, even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternatively, some users are absolutely immune to all harm, nor can they die of any natural causes.
The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.
Guardianship: Guardians are often those who are of noble birth or a high position of great historical or legendary importance. They have taken/been given responsibility to defend, protect and, if needed, avenge the focus of their protection, which can be an object, place, concept, or person (throne/crown, village/gate/country/planet, love/good/harmony, royal heir/chosen prophet, etc.) among other things.
To do this, they gain enhanced physical and mental capabilities, many additional mystical or magical abilities, and often specific weapons/tools that allow them to perform superhuman or supernatural feat to help their cause.
Canine Physiology: User with this ability either is or can mimic/transform into canines, including wolves, foxes, jackals, coyotes, and domestic dogs.
Enhanced Bite: The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.
Enhanced Durability: The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.
Enhanced Endurance:Users can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.
Enhanced Senses:The user has extremely accurate senses, allowing them to see, hear, smell, taste, and/or touch more than an average member of their species.
Enhanced Stamina:The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.
Enhanced Strength:Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.
Environmental Adaptation:User is able to survive and adapt to any natural environment, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Enhanced Speed:User can move much faster than the average member of their species, some near or at the speed of sound, or even faster. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.
Enhanced Intelligence:The user has intelligence that is significantly above standard genius level intellect; possessing exceptional intellectual ability, creativity, and originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge. One is gifted with higher mental faculties such as a more powerful memory, better calculation skills, greater reasoning skills, and superior learning capacity. At this stage, an individual can often come up with unique and original ideas that elevates the thinking of humanity to new levels.
Fur Generation:The users has or can generate fur over the entire body, giving resistance to temperature, or even physical damage.
Predator Instinct:The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
Jackal Physiology:User with this ability either is or can mimic/transform into a jackal.
Temperature Regulation:The user can maintain different levels of their own body temperature for extended periods of time, if not, indefinitely. Some users may even be able to manipulate their own body temperatures at will.
Death Sense:The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
Necromancy: The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.
Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.
Human Physiology: The user is an animal or other nonhuman being who takes on or has the form, traits and abilities of humans, allowing them to take a human shape, prehensile hands, or do social activities such as whistling, playing sports or doing acrobatics, and also enables the user to speak the language of humans.
This also allows them to become bipedal, either digitigrade or plantigrade, however, this only applies to animals who are quadrupedal.
Death Transferal: The user can transfer death from one being to another, be it themselves or others. With this, they can save others from death, as well as survive death themselves but at the cost of sacrificing another life.
Contaminant Immunity: The user is immune to some, if not all, known poisons, toxins,
venoms, viruses, bacteria, allergen, etc.
Death Manipulation: User can decide, determine and manipulate the cause(s) of death, allowing them to determine and control when, how, where, and why someone dies and even induce the circumstances/events that will lead to the targets appointed death.
Death Inducement: User can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual.
Shapeshifting: The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance one's body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.
Night Vision:User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
Regenerative Healing Factor: The user can rapidly regenerate. In other words, they
recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in
place for rapid regeneration. They are generally in very good physical shape as their bodies are constantly reverting to
healthy state, granting them nigh-inexhaustible stamina and vitality.
At higher levels, users can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and
breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and
infections, undoing any unwanted symptoms, as well as provide a form of self-sustenance, forgoing the needs for oxygen
and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying
in equilibrium, granting immortality.
Regeneration differs from wound healing, which involves closing up the injury site with a scar.
Truth Inducement: The user can force/induce others to tell the truth, guaranteeing that the person is telling the truth to the best of their ability.
Underworld Lordship: The user has authority and duty in the Underworld, a place where the souls of the all recently departed go, an Afterlife or Realm of the Dead located below the realm of the living. Exact conditions of the dead vary depending of the pantheon, but every soul comes there and while some may be punished and others rewarded, for the most the Underworld is a place of waiting and either rest or boredom.
Users are able to command the dead, and have powers related to life, and death, souls in general as well as power to bind and restrict (dead are expected to stay there after all). Some may have duties and powers related to Death and bringing the souls where they belong. Since Underworld is below earth, many have powers related to earth and minerals, wealth, darkness, and possibly even vegetation (it grows from the earth after all).
Death Empowerment: Users become stronger, faster, more durable, etc. by the deaths of others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the dying or even slow or stop aging.
Summoning: The user can transport person, creature, or object of choice by means of Teleportation, Dimensional Travel, Portal Creation or some other way. This may also result from a previous summoning contract, which creates a connection between the summon and summoner.
High level users may not be bound by restrictions such as a contract, and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside. Users can call upon fairies, angels, demons, or animal spirits, just to name a few.
The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.
Death Absorption: User can absorb death/essence of death, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source, etc., either temporarily or permanently.
Banishment: The user can banish an object or being from a specific place to either a certain place/area they choose or into the area the target is most connected, in case of summoned beings their home plane of existence.
Demon Summoning: User can summon demons/demonic beings from other worlds to help them fight.
Telekinesis: User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic level.
Teleportation: The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by replacing and restocking energy in a spatial behavior.
While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.