The Sharpest Lives CDJ (![]() @ 2019-11-30 07:58:00 |
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Entry tags: | fandom: the elder scrolls, resources: writing, writer: fun things |
Writing in The Elder Scrolls
If you want to develop a TES-based AU for your character, or you just want to make a TES character in general, you will have to do some researching on your own. If you've already played the games on console, you know what to expect.
However, this will hopefully give you some helpful starting information and insight to point you in the right direction and give you an idea on what you'd like to do.
Keep in mind, the world of Nirn is just as fundamentally flawed as ours, as it still has history (and ongoing problems) of racism, genocide, and division. There's nothing wrong with exploring these topics, and don't let anybody tell you different.
Just... don't be an asshole, out of character.
If your character is going to be based in Tamriel, the races you see most are men, mer (elves), and a couple bestial races.
Another pointer is, because Nirn is another planet entirely in another universe, it wouldn't make sense for them to be seen as humans because they can use magic and they're descendants of gods. Logically speaking, they should be a different species.
Per Nirn's creation myths and how these races came to be, if you're playing an elven race, their species would be Old Ehlnofey. If you're playing one of the human races (even Bretons), their species would be Wandering Ehlnofey.
Books such as The Annotated Anuad, which is available to read in its entirety via the Elder Scrolls wikia, gives one of these creation myths.
Alternately, this site is my favorite place to go for when I'm stuck on naming characters for my gaming in Skyrim. Also, if your character is mixed race, they take on the racial aspects of their mother, visually, but their name could be of either ethnicity. Brand-Shei is an Argonian name, but it was given to a Dunmer/"Dark Elf".
Just do your research, look up some etymology of your character's original name, meaning the name they currently have, and you should be fine. Take into consideration their personality, their physical appearance, what their name means in its root languages... All those elements can be used to craft a suitable name and/or honorific if that's the route you want.
!!! - The elves in general don't really have their names based off any real cultures in our world. They're influenced by the names of elves in pop culture, however.
Again, I would recommend looking at the UESP name page because it gives a lot more detail on how the names in each race work, and gives you lots of great ideas that you can use for your own name.
Nirn is a different planet, so it's probably in another universe, and therefore has different constellations. If you'd like to choose a birth sign, here are the ones specific to Nirn.
If you're creating an original character from scratch, honestly it doesn't really matter what face you use. If you wanna use one specific actor, go ahead. But if you want to stick to the aesthetic of the series, faces from shows such as Vikings or Game of Thrones might be your best bet.
If your character is okay with a little bloodshed (and by a little I mean they've killed people before), they could sell their skills as a mercenary, they could join the Companions or the Fighters Guild, hell... you could become an assassin if you want to go that far.
Even if your character is a mercenary or warrior of some sort, they still need survival skills. Do they know how to hunt? Do they know how to skin a deer or a rabbit? Nobody is going to frown at you for leaving a wolf to die; it's the circle of life. But if you kill a game animal whose meat can be cooked to eat, try to use as much of that animal as possible so you don't waste. Sell what you don't need or want.
If it's the first, you might consider having them go for light armor (typically made of leather), maybe some skills in Illusion (it has spells like invisibility and muffle), and have them use one-handed weapons (one-handed swords, maces, daggers) and archery.
If it's the latter, you could use one or two-handed weapons, but I would really recommend a nice heavy armor such as steel. Two handed weapons do a lot of damage but they aren't as quick because they're heavier, plus you have to be closer to your enemies to use them, so you run the risk of being hurt by your opponent.
Each race has their own strengths and weaknesses, and some races are better in one thing than others. All the races except Orsimer have passive racial abilities, but they also all have "active" abilities. The passive abilities have remained the same from game to game, as far as I remember, but their active abilities have changed from game to game.
I'm using Skyrim as an example for most of this article because that's the game I play the most.
Remember, you can pick any race you like. They can be great in any three of these categories, but some of them are genetically pre-disposed to be excellent as a certain type.
DPS: Damage Per Second. This is for your ranged attacks, and best for archers, mages, and assassin-types. Typically light armor is what you want, because it's lighter and therefore allows you to move around quicker (and quieter). Altmer, Dunmer, and Bosmer are all great fits for this, as are the Bretons. This is my favorite method of fighting, personally, but that's just because I have a deep-seated love for archery and magic. You want to do as much damage as you can while taking the least amount of damage, possible.Tank: Exactly what it sounds like. These guys are on the frontlines of battle and they pull all the aggression to themselves, if they can. They wear heavy armor and they use sharp or blunt weapons to barrage their enemies with attacks at close range. They're called tanks because they can deal and take a lot of damage. A race such as an Orc would be perfect for this, because they're tough and formidable. They don't mind being up close and personal with their opponents. Nords would also be great for this because of their talent with two-handed weapons. They're loud, proud, and here to mess you the frick up.
Healers: This is pretty self-explanatory. DPS and tanks try to draw all of the aggro away from you, so you can do what you need to do, which is keep the tank and the DPS alive in the midst of battle, but your main focus is on the tank. Unless you're playing ESO (which is an MMORPG), the Elder Scrolls games for console are typically one-player and you kind of have to take care of yourself when it comes to healing. Potions and spells are typically a good way to do that. But since we're talking writing here, it's good to know what their role is. If you want to become a healer, the Imperials are the best because they're better at restoration magic than the other races, and restoration has all your healing spells.
These are all set to 15 by default and can be adjusted per your race (+10 for primary skills, +5 for secondary), but you could just as easily replace the numbers with a short description of how your character feels about each skill.
HEAVY ARMOR - 15
TWO-HANDED - 15
ONE-HANDED - 15
ARCHERY - 15
BLOCK - 15
SMITHING - 15
LIGHT ARMOR - 15
SNEAK - 15
LOCKPICKING - 15
PICKPOCKET - 15
SPEECH - 15
ALCHEMY - 15
ILLUSION - 15
CONJURATION - 15
DESTRUCTION - 15
RESTORATION - 15
ALTERATION - 15
ENCHANTING - 15
If you want to be a Healer, focus on Restoration in the "Mage" section. Restoration has your healing spells but also has protective wards for if you want to take the offense with something such as Destruction. If you're a Warrior class, you could use the Enchanting skill to give your armor and weapons added benefits.
If you want DPS, you could go either way. Warrior has one-handed weapons and archery, and one-handed weapons can always be coupled with shields for extra melee protection if you happen to get up close. Thief has light armor and sneak, which helps aid in stealth so then you don't have to get up close. Mage has your destruction spells such as fireballs, electric attacks like lightning bolt, and frost attacks like ice spikes. Conjuration also offers plenty of spells for summoning beings to "tank" for you and pull the aggro away so you can focus.
If you're tanking, focus on Warrior. Heavy armor, weaponry, and block are your top three concerns. Smithing is also great if you want to get some good armor. Heavy armor made with the bones of dragons is the best you can get if you want to go that route.
What kinds of things do they value? Are they religious? Are they okay with killing? Stealing? Are they a pacifist? Do they believe in the afterlife and if they do, where do they want to go when they die?
Tamriel operates on a pantheon. There's Nine Divines, and sixteen Daedric Princes that they can worship. What they value might influence their religious decisions and who they choose to worship. They might be a devout follower of Hircine, but they can still value intelligence, so perhaps they pray to Hircine and Julianos.
The Mages' Guild is also in Cyrodiil and Morrowind, where Skyrim has the College of Winterhold.
The Thieves' Guild is present in all of Tamriel, as is the Dark Brotherhood.
As for other factions, the research for those is on you. They'll all depend on location and the timeline your character is in. Some factions that were powerful years ago aren't so common anymore, such as the Blades. Before 4E 201, the Blades were assumed dead but the Thalmor had dirt on the two last surviving members.
Full Birth Name: Self-explanatory.
Honorifics: Not part of your birth name. This could also be a clan name like Black-Briar.
Titles/Loyalties: Information. (Speaker of the Dark Brotherhood, Arch-Mage of Winterhold, General of the Imperial Legion, Thane of Hjaalmarch, etc.)
Species: Old Ehlnofey for elves, Wandering Ehlnofey for "humans". Beastfolk (also called Betmeri) could be Khajiiti, or Saxhleel (for Argonians)
Race: Self-explanatory. Keep in mind, Khajiiti look different depending on which phases of the moons they're born under. You could say something like "Alfiq-raht Khajiit" and then someone would know that your Khajiit looks like a relatively large housecat.
Date of Birth: ## Day of (Month Name), #E ###
Astrological Sign: Information. Lord, Lady, Steed, Tower, Atronach, Lover, etc...
Place of Birth: Information.
Current Residence: Information. Do they have a steady home or do they move around a lot and use inns?
Political Alignment: Information. This could be the Empire, the Aldmeri Dominion, anything like that.
Religious Beliefs: There's no such thing as "atheists" in TES lore. You're literally descended from gods, and you've definitely dabbled with them.
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